c2ephp

Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AGNTBlockRepresents an AGNT block in a PRAY file, used for C3 Agent scripts and metadata
BinaryBlockA block to allow simple, non-parsed binary content
C16FileClass representing a C16 sprite file
C16FrameClass for a single image in a C16File
CAOSHighlighterClass for highlighting CAOS
COBClass that interacts with COB files (c1 and c2 formats)
COBAgentBlockCOB Agent Block for C1 and C2
COBAuthorBlockDefines Author information about the COB
COBBlockThe base COB block class
COBDependencyDefines a dependency which is used in a COB file */
COBFileBlockDefines the bock to represent a file block in a COB file
COBUnknownBlockSimple class to allow for extra block types
CREABlockBlock for defining a Creature's current state
CreatureHistoryClass representing a creature's history
CreatureHistoryEventClass to represent events in a creature's life
CreaturesArchiveBlockAbstract class for easy de-archiving CreaturesArchives
DFAMBlockDocking Station starter family description block
DSAGBlockDocking Station agent description block
DSEXBlockClass for DSEX (DS Export) blocks
EGGSBlockClass for egg description block which is used to provide eggs for Muco and the C3 egg layer
EXPCBlockDefines the class for EXPC (Creatures 3 exported creatures)
FILEBlockClass for a FILE block
FileReaderWrapper class to make reading files easier
GENEBlockThe class for a GENE block
GLSTBlockPRAY Block for Creature History Data
IReaderInterface for reading data
LIVEBlockBlock to enable some kind of compatibility with Amazing Virtual Sea Monkeys agents
PHOTBlockRepresentation of a PHOT block
PrayBlockAbstract class to represent PRAY blocks
PrayDependencyDependency class used in various PrayBlocks
PRAYFileClass representing a file that uses the PRAY format
S16FileClass for S16 sprite files
S16FrameClass for frames of S16 files
SFAMBlockCreatures 3 starter family description block
SPRFileClass for files in C1's SPR format
SPRFrameClass for a single frame stored in SPR format
SpriteFileSuperclass for all SpriteFile types
SpriteFrameClass representing a single frame of a sprite
StringReaderClass to read from strings in the same way as files
TagBlockBase block class for working with tag-type blocks
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